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Set 1 · Rising Rivals166 printed cardsFirst to 10 Victory PointsTwo halves · Halftime side-outTempo · Defense · IQ · PowerFollow us on Facebook — Velocity Card GameSet 1 · Rising Rivals166 printed cardsFirst to 10 Victory PointsTwo halves · Halftime side-outTempo · Defense · IQ · PowerFollow us on Facebook — Velocity Card Game

166

Printed cards

10

VP to win

4

Philosophies

40

Playbook cards

Starting five

Meet the Franchise Athletes

  • Kaelor Veyne card

    Kaelor Veyne

    9

    Skybreaker” · Tempo

  • Draven Kor card

    Draven Kor

    9

    The Wall” · Defense

  • Caelis Orin card

    Caelis Orin

    8

    Grandmaster” · IQ

  • Valtor Dray card

    Valtor Dray

    10

    Titan” · Power

Pick your identity

Four ways to win the floor

  • Tempo

    Run the floor. Chain cheap actions and bury them in pace.

  • Defense

    Clamp down. Blunt their Skill and win ugly possessions.

  • IQ

    Read the game. Dig, look, and set the play two turns early.

  • Power

    Bully the paint. Stack Skill and pile on the fatigue.

Game clock

How a turn runs

  1. 01

    Warm-Up

    Gain Momentum, shake off fatigue, draw for the turn.

  2. 02

    Main

    Set your lineup, rotate the bench, drop Equipment and Events.

  3. 03

    Play

    Declare a Scoring Attempt and trade response windows for the possession.

  4. 04

    End

    Bank Victory Points, hand over the ball, race to halftime.

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